01 October 2009

McCloud's Revolutions, BORING!!!

In McCloud's "Introduction The Twelve Revolutions" was much different from the "Understanding Comics" book he had written before. So in this little section of his book I have been blown away by bore dumb. He talks about these nine revolutions that have not been used recently. The first is Comics as Literature, "That comics can yield a body of work worthy of study and meaningfully represent the life, times and world-view of its author"(McCloud 12). Second is Comics as Art, "That comics' formal artistic properties might be recognized as capable of achieving the same heights as forms like painting or sculpture"(McCloud 13). The third on is Creators' Rights, "That comics creators might gain more control over the fate of their creations and a fair financial stake in them" (McCloud 13). Fourth is Industry Innovation, "That the business of comics might be reinvented so as to better serve producer and consumer alike" (McCloud 13). The fifth was Public Perception, "That the public perception of comics could be improved to at least acknowledge the potential of the form and be prepared to recognize progress when it occurs" (McCloud 13). Sixth is Institutional Scrutiny, "That institutions of higher learning and the law could overcome popular prejudice and treat comics with even hands" (McCloud 13). The seventh one is Gender Balance, "That comics could appeal to more than just boys and be made by more than just men" (McCloud 13). The eighth one was Minority Representation, "That comics could appeal to and be made by more than just straight white upper-middle class males" (McCloud 13). Finally is Diversity of Genre, "That comics was capable of handling a wide variety of genres, not just adolescent power fantasies" (McCloud 13). McCloud from there just goes on by speaking about the history of comics and what people should be doing in order to not only make comics reach these revolutions. He talks about the new people looking for ideas and art that is different and that can be made to move the comics into the right world. McCloud finally talks about his last revolutions that are rather new. "Digital production: The creation of comics with digital tools. Digital Delivery: The distribution of comics in digital form. Digital Comics: The evolution of comics in a digital environment" (McCloud 22).

This to me was boring as a reader. In this one section he makes me not interested in reading this book. He named everything he was going to talk about in the book in rather to much detail. McCloud needed to save the definitions of these 12 revolutions for each section he was going to talk about them. By doing so McCloud has taken away the curiosity to find out what these revolutions mean. He could have written this whole section as a novel with no pictures what so ever and it would have had the same impact. It involved too much reading and not enough relative pictures to go with what he was saying. Half of the images were just random images that McCloud inserted in the background. I personally wasn't too impressed with what McCloud had done with this piece after reading his "Understanding Comics" book.

1 comment:

  1. Interesting critique, John. While your comments are fair, I'm not sure you're really able to completely predict what the rest of the book is going to be out ;-)

    Also, you do more quoting and paraphrasing than summarizing, here. Be careful of that, and proofread your work.

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