18 March 2010

Another Intro.

This reading was long but the pictures helped to. This was the introduction to Scott McCloud’s second book and this reading was titled Introduction: The Twelve Revolutions it was very interesting because in the beginning McCloud is telling us his whole fascination with comics and how he didn’t submit to only one genre of comics but he tried all of them out. He is proud that he has made it as far as making comics of his own but not only that, he also presents comics in his own unique way. Both of his books are basically comics but each with its own purpose. This one however was to explain the history and future of comics because of the many ups and downs of the comic industry he wonders how comic’s future will turn out. He states that these are the nine revolutions that comics had gone through Comics as Literature, Comics as Art, Creators’ Rights, Industry Innovation, Public Perception, Institutional Scrutiny, Gender Balance, Minority Representation, and Diversity of Genre. Each one just as important as the next and this will be explained throughout his book.

I liked the reading but it was a longer introduction than in the first one. Maybe because of the different reasons McCloud has for each book but it was interesting, made me think.

McCloud Just Making Things Up??

In Scott McCloud’s Introduction: The Twelve Revolutions, he brings his readers into light that he has been making comics for fifteen years and he calls himself one of the lucky ones because he has made an adequate living for most of his career. He reveals to us that he wonders how guys like him will be able to keep doing it. McCloud states that the business side of comics is not in the best of shape, he is unsure if it is only a phase or something more eternal. “All I want is to see comics as comics reach their full potential… and to reach my own along the way” (7). McCloud informs us that the first ten years of his career creating comics was an ‘exciting time’; sales, innovation and the public image were all up. Comics were at their peak and the decline that followed was difficult. A great deal of American comic book retailers shut down during 1994 to 1998. Many comic creators worked to accomplish nine revolutions. First, that comics can represent the life, times and world-views of its author, comics as literature, comics as art, creators rights, industry innovation, public perception, institutional scrutiny, gender balance, minority representation and diversity of genre. Regardless of the downfalls of 1984 to 1994 comics in fact displayed actual progress in most of these areas. McCloud enlightens that the biggest threats comics are confronted with today is loss of new talent and new readers. McCloud and many of his peers hoped that comics would reach its full potential, both as an art form and as a market, not losing perceptions of the past gains as it pursues the present goals; but their hopes were never legibly conveyed. McCloud sees comics’ future at its best, meaning providing a world far more brilliant and memorable unlike what comics have to offer now. McCloud sees a time were superheroes will be one of many genres instead of the only choice and a form of expression available to anyone with a dream. Three new revolutions are introduced by McCloud; digital productions, digital delivery and digital comics. McCloud believes that the challenge of comics is to move outward. McCloud expresses that these twelve revolutions are twelve directions that comics can grow in.

This reading was really insightful of how comics struggle with their downfalls and uprisings. As always McCloud is convincing and he appears to be correct. His thoughts are conceivable, I appreciate that his career is doing something he loves. He is always trying to think of ways to fulfill comics’ potential and I do not think he will ever cease to do so. I’m still unsure if McCloud is just pulling the wool over our eyes or if everything he says is realistic because everything he says seems to be very well thought out. Then again there has always been the possibility he is just making things up. Will we ever know?

12 revolutions

McCloud appears emotional at the fact that American comics don’t have a lot of intrest to some people. McCloud wants “to see comics as comics reach their full potential”. McCloud explained how his interest of comics as a kid to an adult progressed. He first had an interest of the comic book artist and later the pioneers of comics. During the 80s, comics were popular, such as the Dark Knight, Watchman and The Teenage Mutant Ninja Turtles. During 1984-1994 comics were the mainstream. The decline of comics book retailers happened around 1994-1998 but comics became a huge part of “collectors-item speculation”. The decline of the comic book caused comic creators to stop making a living. McCloud describes nine types of common grounds that could be found in comics: comics as art, creators’ rights, industry innovation, public perception, institutional scrutiny, gender balance, minority representation and diversity of genre. Despite the decline during 1984=1994, comics had some type of a progress. Comics were becoming popular in newspaper and an underground movement of artist started. Comics could have a comeback in popularity if they appeared to “ human needs and desires”.

Super Duper BORING!

In The Twelve Revolutions by Mr. Scott McCloud he discuses how loyal he is to comics and how much he absolutely enjoys creating them. He tells us how all he wants “is to see comics as comics reach their full potential and to reach my own along the way”. he then goes into detail how he was inspired by the more adventurous comics, the ones with more weirder more innovative styles. Next he narrates how comics and the overall spectators and sales of comics reached their peak during the first ten years of his study on the profound and widely criticized medium. Comics reached their peak of popularity in the mid 1990’s he explains. The hope for comics seemed to have been misplaced as the industry of comics shrank. “Too much of comics growth had been built on a bubble of collectors item speculation, utterly out of touch with the works content or even the simple principles of supply and demand”. So what comic book creators had to do was evolve comics into something further than the stereotypical perceptions that people had on the subject. Things like more genres could start being explored, different audiences could start being targeted, comic book creators could be of any gender and race. Those were key elements in attempting to make comics more appealing and popular to everyone in a sense. Now comes the shortage of talent and the need for reading comics as a favorable pastime. New talent diminished and readers did as well, comics soon meat a convenient surface for readers, ‘the news paper’. Now comics seemed to have been getting new breath and hitting a point of revolution as well. A breakout of comics began when artists started experimenting. “With compelling new visions of comics”, he says how the movement of comics begins to proliferate with one new organic style but at the same time other styles begin to wane. “That leaves comics with only one or two dominant styles at a time”. He then states his perception of the future of comics and what needs to be done to expand their growth. Comics are a minority form. The real challenge for comics is not to move forward but to grow outward. He ends this reading by ruling that he will cover the revolutions of the art form that compromise the entire genre.

In my opinion the reading wasn’t so difficult to read, I gained knowledge on McCloud’s topic of comics and how the revolution of the genre is still in progress. He stated the down falls in the comic book world and what creators must do to gain popularity and growth for the medium. I really didn’t enjoy the reading at all but it was informative and educational.

McCloud: Take Two

In Scott McCloud’s Introduction: the Twelve Revolutions, the piece starts of talking about comics and how they were not very popular. McCloud was more interested in the adventurous comics at first. Then, he moved on to more challenging comic from abroad. Soon comic book stores opened up and business was great. Everybody thought it was going to get better but soon found out that the success of comic books peaked. Comic book sales declined drastically. Comic book stores went out of business and artists could no longer make a living off of their comic books. The artists were looking towards the future and wanted to reinvent comics. Several dilemmas came up during the process. Some issues that came up had to deal with comics being seen in the same light as sculptures and paintings. Artists wanted to create comics for both genders and for people of all ages. Newspaper strips exposed comics in a small way to society. Soon, comics targeted politics and that turned into a negative thing for comics. McCloud explains that comics only have one or two dominant styles at one time. This is the downfall of comics because they need to expand and have several different styles that will appeal to any type of audience.

Even though comics don’t seem to find solid ground to build on, comic book artists don’t seem to give up hope. The biggest hopeful is Scott McCloud. It seems that he will never give up on comics becoming a success and marking their own place in history. McCloud is very optimistic and is always looking forward to the future and what comics can become. Unlike most people who tend to just give up on an idea whenever it fails.

17 March 2010

Comics Needs 12 Revelations Not Revolutions

Scott McCloud addresses the state of comics in The Twelve Revolutions. McCloud discusses how comics were on the rise when starting in the industry. He states that his first ten years was an “exciting time” (9) in the comic book industry. The sales were and public image were increasing and McCloud thought it was only the scratch of the surface. But it was the exact opposite, it was the peak of comics and the quickly declined for comics. “Collectors-item speculation” (10) was a huge reason in the decline of comics and when fans got tired of that most left comics alone for good scarred by their experience with them. McCloud came up originally with nine revolutions that were (1) Comics as Literature, (2) Comics as Art, (3) Creators’ Rights, (4) Industry Innovation, (5) Public Perception, (6) Institutional Scrutiny, (7) Gender Balance, (8) Minority Representation, and (9) Diversity of Genre. McCloud tends to think that these revolutions will help the raise of comics from now on. The diversity of genre was another reason as comics had superheroes galore and other genres just weren’t mainstream or catching the public eye yet. McCloud also points out that comics couldn’t expand unless they were replacing a comic that was beginning to fade into space. McCloud makes suggestion though for comics to strive now-a-days and they were appeal to human needs and desires, having more diverse spectrum and styles, and catering to a much broader audience. The big one was the “meaningful exchange of ideas and experiences between creator and reader. (20)” McCloud also believes that only a fraction of comics’ potential has been reached! McCloud introduces three more but really doesn’t get in depth with them.
I feel McCloud twelve revolutions were very informative but a cry for help. McCloud fantasy would be for these nine or twelve revolutions (whichever ones you want to consider) to be achieved. McCloud is reaching all kinds of boundaries with comics and it seems like he’s the only who sees them. Not everything McCloud says is correct or true but his ideas are amazing. McCloud shows the passion he has for comics by steady producing books or comics but he needs help. McCloud needs more than twelve revolutions to help comics out.

Same old McCloud

First part of "The Introduction to the twelve Revolutions." Mc Cloud establishes who he is. Just a guy that loves his job but is worried about whether or not he will be able to keep doing what he loves. He goes on to describe himself as a "comics Loyalist" who just wants comics to reach their full potential as he reaches his.
After a brief account of the rise and fall of comics in 1984-1994. Mc Cloud brings forth nine basic goals the whole industry agree with and worked toward. the list is as follows: Comics as literature, Comics as Art, Creators Fights, Industry motivation, public perception, Institutional scrutiny, gender Balance , Minority Representation, and Diversity of Genre. He goes through how comics made progress in these areas in 1984_1994. Mc Cloud then lists artist with panels of their work and what each artist accomplished for the comics world. Mc Cloud defines comics future the why he pleases. To him comics should be divers as books. There is three revolutions missing of the twelve. The three are dealing completely with computers. the last three Revolutions are: Digital Production, Digital Delivery, and Digital Comics. he ends saying this book "describes comics external life." He warns that he will make "value judgments" through out the book.
Ok so even though we have talked about McClouds faulty rasoning he is still abel to pull the wool over our evyes. He is so good at geting the audence on his side. He establishes a conversation a repore with his audence that has the affect of a spell on the reader. Suddenly McCloud can do no wrong symply because we the readers can realate or at leest look up to someone who is doing what they love. After all isn't that why we're in collage to find what we love most and get the training so we can do it for the rest of our lives. This works to well that even after reading arguments ageist him, and still read his work and think he is right. I didn't even realize that he was missing three of the twelve revolutions until he said so. That's just scary really. he dos his ob well. He never states that he knows more then any one else. we as readers assume he must know what he is talking about because he wrote the book on it. Mc Cloud claims his twelve revolutions as concrete things that the whole industry agrees on but he gives no cold hard evidence for such a claim. When Mc Cloud goes of to define the future of comics the audience doesn't even think any thing strange about the fact that it has no logical foundation.

the reason for comics destruction

The text starts off by explaining that McCloud has been doing comics for over 15 years and has been able to make a living doing what he loves which is making comics. One of McClouds main focuses is to get comics to reach their full potential. McCloud then shifts the topic to how comics got their rise and fall. In the eighties comics has a huge boom there were more comic book stores with way more categories to choose from. Sales were up as well as public image. Then from 94 to 98 there wasn’t as much public interest and a lot of stores had to shut down. He says that to much of comics were considered collectors items and people lost interest in reading them. McCloud gave us 9 steps of how we can make comics work. 1, comics as literature, 2, comics as art, 3, creators rights, 4, industry innovation, 5, public perception, 6, institutional scrutiny, 7, gender balance, 8, minority representation, 9, diversity of genre. McCloud then explains that if comics are going to grow they must adapt to reach there full potential he explains that they must adapt to digital production, digital delivery, and digital comics. If this happens and people can changer there mind comics will become a real art.

I think that this text is very informative on the rise and fall of comics after reading I conclude that comics will never be great for reasons stated in the text we now live in a digital world and I don’t see comics adapting. They will always be batman superman and spiderman.

A Hopeful Growth Spurt Hangs In the Balance

The Introduction in the Twelve Revolutions by Scott McClould is about the future of comics. Scott begins with explaining his love for comics but overall his worries for the future of comics and comic writers. At a young age, McCloud had been interested in the future of comics and believed that all the diffrent genres and styles would once come together. McCloud then describes how comic's fast dramatic rise is popularity soon became an even bigger decline in today's society. Even though many comic artists have different views on goals for comics, "there is some common ground at least" (McCloud 10). McCloud lists nine similarities that comics share and have made progress on over the years. According to McCloud, even though comics have made some positive change in the past ten years, the most serious threats comics face today are new talent and new readers. Eventually new ideas will break out and will grow from one to another. This may make the movement last longer but may lead another visional movement to die out. McCloud states that his best hope for the future of comics is for comics to broaden its audience which will in turn establish more direct exchange of ideas and experiences between the reader and creator. After describing what McCloud will be discussing through the different parts of this book, he explains that comics have at least twelve directions they can grow toward. But the challenge is not for comics to move forward, but to grow outward.

This is a good beginning chapter for Scott McCloud's book. Even though he went into more detail than I thought imaginable in his first book, Understanding Comics: The Invisable Art, McCloud will go into even more detail in this book. But I think this book is more important than his past book because this one talks about the future of comics and ways to fix the destruction comics may face. I liked the start McCloud made and explained all the different subjects he will be ellaborating on. This is a good reading because McCloud states the problem and begins introducing his discussion on ways to fix it.

Renew & Reuse

I know its late, I had a "moment" and read the wrong reading while starting a blog about that specific reading. So better late then never I suppose.


Scott McCloud’s “Introduction: The Twelve Revolutions” he ex plains the function of comics and how they have revolved during his years in making comics. The purpose is to see comics as comics rather than picture books because they could reach their full potential and reach a certain goal of accomplishment. McCloud establishes that he does not just pin his hopes on one specific genre of power fantasies, autobiography, science fiction, or funny animals; he is taking comics for what they are and what they represent. McCloud states that he has never really become attached to one version of comics at all and felt like the comics were pieces of a huge puzzle that fit together. McCloud focuses on the potential of how comics could or should be. He explains that in every generation of artists an overinflated view of their own era and in his first 10 years of making comics was a undeniably exciting time. The sales of the comics were effected and then the innovative work was always comprised by a small slice of the industry, however when the pie shrank so did the slice if making money creating a problem for the creators of the comics. McCloud then explains that there are nine ideas that few objected too, and that many worked hard to achieve. The nine objectives dealt with the comics ability to shine with its creator showing of their ideas and the potential of their comics to the readers as well as society. The concept that new ideas and new readers are coming along puts a threat to the creators because thousands of people are attracted to different types of readings and ideas, and if the creator does not meet their standards or criteria then they have a good chance of failing. Comics have generally rarely been a product of a planned group effort because they usually begin with one vision of one or two distinct rebels growing as the other joins one at a time. The movement tends to produce deeper roots and last longer because they grow biologically. “Comics is one of a small handful of basic art forms and communication media” (McCloud 19) because they may never attain popular heights amongst readers to an image that does not have to described. Fundamentally, the world is vivid and memorable to the reader rather than what comics have to offer. McCloud sees a comic store as being a whole and not a last resort; when the comic store with sell nothing but comics without the need to sell trading cards and action figures. The superheroes of time will be represented to their full potential because the readers will not just walk into a comic books store and see the trading cards and action figures as a way to get them to come into the store. Finally, McCloud explains his twelve revolutions that don’t always overlap because the creators’ rights can benefit with few ambitions. McCloud believes the problem that most creators will have is not moving forward in the 21st century, but to expand outward.

I think the reading was very interesting because he talks about how the comics would change, should change and could change. Most comic creators would not take that change to most something different because of the new ideas and readers that are approaching. The twelve revolutions is a great way to break up what is going to be discussed, its’ like McCloud is dissecting comics in a new way so that readers could expand their minds. I think that the twelve revolutions could help people to understand the facts of comics and to make the creators think about taking chances regardless of the outcome because people will not know good ideas unless it is revealed to them.

16 March 2010

12 Revolutions.. before spring break!!

Scott McCloud starts off discussing the state in which the business side of comics is in these days and how he’s not sure if he will be able to keep writing them even though they’re his true passion. McCloud says he’s not using comics as a stepping stone to move on from them or so people will put them in plastic bags but he wants to see them as comic grow to their full potential while he grows at the same time. Scott then talks about as a kid the stages he went through; from the more innovative style, to the adventurous superhero, to the more challenging and/or titillating power fantasies nut he never just focused on one piece because he felt they were all pieces to a bigger puzzle. McCloud informs that from 1994 to 1998 there is a huge decline in comic and talks about the ups and downs comic industry made in that particular era. McCloud then writes about the initiation of comic strips in newspapers, how writers were innovative and creative to explore that side of comics. McCloud suggests some ideas which comics can have a brighter future; by writing comics to a much broader audience creating different styles and subject manner, which means offering a far more vivid and memorable to the reader than what the current comics offer, and establishing direct, meaningful exchange of ideas between the reader and the creator. He discusses the 12 revolutions of comics; comics as a Literature, Comics as Art, Creators Rights, Industry Innovation, Public Perception, Institutional Scrutiny, Gender Balance, Minority Representation, Diversity of Genre, Digital production, Digital Delivery, and Digital Comics.
I Like this piece a lot because he’s not only showing his passion and how deep it is but he’s giving readers knowledge on the business side of comics while trying to instill hope and confidence in other writers. There are so many writers that have to give up their love for writing comics because the industry isn’t doing so well. I think if he follows this intro and gets deeper as the book goes on he will actually reach out and connect with a lot of other writers, but more importantly the fans and critics or comics.

Twelve Revolutions..One too Many

"The Twelve Revolutions" written by Scott McCloud basically talks about current situation and the future of comic industry,and ways to make comics industry a sustainable one. McCloud starts off by writing how he as a comic writer is able to make a modest living for almost his whole career,but he questions himself, "How much longer writers like him would be able to make their living through comics?" McCloud adds that he will be able to continue to make his living as a writer with just having faith in comics. He clarifies by claiming to be,a person who doesn't use comics as a stepping stone to Hollywood,a person who doesn't collect comics for money.McCloud writes that American Comics industry began to reinvent itself with images of more adventurous and popular comic characters or icons.McCloud writes about the decline in the comic industry in the 90s, and many writers weren't able to make their living.However, the comics professionals had some common theme for the comic industry, they are, comics as literature,comics as art form like painting or sculpture,comics creators be financially stable, change in the public perception, gender balance, minority representation, and diversity of genre.McCloud elaborates that the decline in comic industry in the 90s, caused some progress in the above mentioned areas. McCloud goes writing about the ups and downs comic industry made in that particular era. McCloud then writes about the initiation of comic strips in newspapers, how writers were innovative and creative to explore that side of comics. McCloud suggests some some ideas which facilitates comics to be have a brighter future. By writing comics to a much broader audience creating spectrum of styles and subject manner which means offering a far more vivid and memorable to the reader than what the current comics offer, and establishing direct, meaningful exchange of ideas between the reader and the creator. McCloud visions a time where a comic book store has a reason to sell comic books instead of the memorabilia, form a of entertainment to the common people which isn't expensive. McCloud then goes on writing about the parts in the book and what it includes regarding the revolutions. McCloud suggests the writers of the 21st century to grow outside of comics.
Just reading the introduction from his book "The Twelve Revolutions", I can make out that he is trying to reinstall the faith of writers in comics. Many writers who had been making their living through comics for a long time weren't able to continue to do so, just because the comic industry was not doing good at all. So these writers had to change their professions. McCloud through this book is in a way fighting for comics. But personally, I think McCloud gets his message across but not all of it. May be in latter part of the book he elaborates more.

15 March 2010

Hey Slackers!

Dear MW Class,

Okay, okay, I realize that a late start due to snow, on a workshop day, the morning after Daylight Savings begins is a recipe for disaster. But you guys really can't afford to fall behind--especially with your final draft due the day we return from Spring Break (so don't go takin' an extra day off!). So here's what you missed today.

Exercise #5 is due in class on Wednesday; you can pick up a copy hanging on my office door anytime today, tomorrow, or even Wednesday morning for you major slackers. Also, please read and blog on Scott McCloud's Introduction to "Reinventing Comics" on E-Reserves. There are two chapters listed there, so be sure to read the on titled "Introduction: The Twelve Revolutions." Also, if you still want me to look at your rough draft and return it with feedback, you need to get it to me very soon.

Have a good week, and I'll see you all Wednesday. And don't go takin' an early day off either!