18 March 2010
I liked the reading but it was a longer introduction than in the first one. Maybe because of the different reasons McCloud has for each book but it was interesting, made me think.
In Scott McCloud’s Introduction: The Twelve Revolutions, he brings his readers into light that he has been making comics for fifteen years and he calls himself one of the lucky ones because he has made an adequate living for most of his career. He reveals to us that he wonders how guys like him will be able to keep doing it. McCloud states that the business side of comics is not in the best of shape, he is unsure if it is only a phase or something more eternal. “All I want is to see comics as comics reach their full potential… and to reach my own along the way” (7). McCloud informs us that the first ten years of his career creating comics was an ‘exciting time’; sales, innovation and the public image were all up. Comics were at their peak and the decline that followed was difficult. A great deal of American comic book retailers shut down during 1994 to 1998. Many comic creators worked to accomplish nine revolutions. First, that comics can represent the life, times and world-views of its author, comics as literature, comics as art, creators rights, industry innovation, public perception, institutional scrutiny, gender balance, minority representation and diversity of genre. Regardless of the downfalls of 1984 to 1994 comics in fact displayed actual progress in most of these areas. McCloud enlightens that the biggest threats comics are confronted with today is loss of new talent and new readers. McCloud and many of his peers hoped that comics would reach its full potential, both as an art form and as a market, not losing perceptions of the past gains as it pursues the present goals; but their hopes were never legibly conveyed. McCloud sees comics’ future at its best, meaning providing a world far more brilliant and memorable unlike what comics have to offer now. McCloud sees a time were superheroes will be one of many genres instead of the only choice and a form of expression available to anyone with a dream. Three new revolutions are introduced by McCloud; digital productions, digital delivery and digital comics. McCloud believes that the challenge of comics is to move outward. McCloud expresses that these twelve revolutions are twelve directions that comics can grow in.
This reading was really insightful of how comics struggle with their downfalls and uprisings. As always McCloud is convincing and he appears to be correct. His thoughts are conceivable, I appreciate that his career is doing something he loves. He is always trying to think of ways to fulfill comics’ potential and I do not think he will ever cease to do so. I’m still unsure if McCloud is just pulling the wool over our eyes or if everything he says is realistic because everything he says seems to be very well thought out. Then again there has always been the possibility he is just making things up. Will we ever know?
In The Twelve Revolutions by Mr. Scott McCloud he discuses how loyal he is to comics and how much he absolutely enjoys creating them. He tells us how all he wants “is to see comics as comics reach their full potential and to reach my own along the way”. he then goes into detail how he was inspired by the more adventurous comics, the ones with more weirder more innovative styles. Next he narrates how comics and the overall spectators and sales of comics reached their peak during the first ten years of his study on the profound and widely criticized medium. Comics reached their peak of popularity in the mid 1990’s he explains. The hope for comics seemed to have been misplaced as the industry of comics shrank. “Too much of comics growth had been built on a bubble of collectors item speculation, utterly out of touch with the works content or even the simple principles of supply and demand”. So what comic book creators had to do was evolve comics into something further than the stereotypical perceptions that people had on the subject. Things like more genres could start being explored, different audiences could start being targeted, comic book creators could be of any gender and race. Those were key elements in attempting to make comics more appealing and popular to everyone in a sense. Now comes the shortage of talent and the need for reading comics as a favorable pastime. New talent diminished and readers did as well, comics soon meat a convenient surface for readers, ‘the news paper’. Now comics seemed to have been getting new breath and hitting a point of revolution as well. A breakout of comics began when artists started experimenting. “With compelling new visions of comics”, he says how the movement of comics begins to proliferate with one new organic style but at the same time other styles begin to wane. “That leaves comics with only one or two dominant styles at a time”. He then states his perception of the future of comics and what needs to be done to expand their growth. Comics are a minority form. The real challenge for comics is not to move forward but to grow outward. He ends this reading by ruling that he will cover the revolutions of the art form that compromise the entire genre.
In my opinion the reading wasn’t so difficult to read, I gained knowledge on McCloud’s topic of comics and how the revolution of the genre is still in progress. He stated the down falls in the comic book world and what creators must do to gain popularity and growth for the medium. I really didn’t enjoy the reading at all but it was informative and educational.
Even though comics don’t seem to find solid ground to build on, comic book artists don’t seem to give up hope. The biggest hopeful is Scott McCloud. It seems that he will never give up on comics becoming a success and marking their own place in history. McCloud is very optimistic and is always looking forward to the future and what comics can become. Unlike most people who tend to just give up on an idea whenever it fails.
17 March 2010
I feel McCloud twelve revolutions were very informative but a cry for help. McCloud fantasy would be for these nine or twelve revolutions (whichever ones you want to consider) to be achieved. McCloud is reaching all kinds of boundaries with comics and it seems like he’s the only who sees them. Not everything McCloud says is correct or true but his ideas are amazing. McCloud shows the passion he has for comics by steady producing books or comics but he needs help. McCloud needs more than twelve revolutions to help comics out.
After a brief account of the rise and fall of comics in 1984-1994. Mc Cloud brings forth nine basic goals the whole industry agree with and worked toward. the list is as follows: Comics as literature, Comics as Art, Creators Fights, Industry motivation, public perception, Institutional scrutiny, gender Balance , Minority Representation, and Diversity of Genre. He goes through how comics made progress in these areas in 1984_1994. Mc Cloud then lists artist with panels of their work and what each artist accomplished for the comics world. Mc Cloud defines comics future the why he pleases. To him comics should be divers as books. There is three revolutions missing of the twelve. The three are dealing completely with computers. the last three Revolutions are: Digital Production, Digital Delivery, and Digital Comics. he ends saying this book "describes comics external life." He warns that he will make "value judgments" through out the book.
Ok so even though we have talked about McClouds faulty rasoning he is still abel to pull the wool over our evyes. He is so good at geting the audence on his side. He establishes a conversation a repore with his audence that has the affect of a spell on the reader. Suddenly McCloud can do no wrong symply because we the readers can realate or at leest look up to someone who is doing what they love. After all isn't that why we're in collage to find what we love most and get the training so we can do it for the rest of our lives. This works to well that even after reading arguments ageist him, and still read his work and think he is right. I didn't even realize that he was missing three of the twelve revolutions until he said so. That's just scary really. he dos his ob well. He never states that he knows more then any one else. we as readers assume he must know what he is talking about because he wrote the book on it. Mc Cloud claims his twelve revolutions as concrete things that the whole industry agrees on but he gives no cold hard evidence for such a claim. When Mc Cloud goes of to define the future of comics the audience doesn't even think any thing strange about the fact that it has no logical foundation.
The text starts off by explaining that McCloud has been doing comics for over 15 years and has been able to make a living doing what he loves which is making comics. One of McClouds main focuses is to get comics to reach their full potential. McCloud then shifts the topic to how comics got their rise and fall. In the eighties comics has a huge boom there were more comic book stores with way more categories to choose from. Sales were up as well as public image. Then from 94 to 98 there wasn’t as much public interest and a lot of stores had to shut down. He says that to much of comics were considered collectors items and people lost interest in reading them. McCloud gave us 9 steps of how we can make comics work. 1, comics as literature, 2, comics as art, 3, creators rights, 4, industry innovation, 5, public perception, 6, institutional scrutiny, 7, gender balance, 8, minority representation, 9, diversity of genre. McCloud then explains that if comics are going to grow they must adapt to reach there full potential he explains that they must adapt to digital production, digital delivery, and digital comics. If this happens and people can changer there mind comics will become a real art.
I think that this text is very informative on the rise and fall of comics after reading I conclude that comics will never be great for reasons stated in the text we now live in a digital world and I don’t see comics adapting. They will always be batman superman and spiderman.
This is a good beginning chapter for Scott McCloud's book. Even though he went into more detail than I thought imaginable in his first book, Understanding Comics: The Invisable Art, McCloud will go into even more detail in this book. But I think this book is more important than his past book because this one talks about the future of comics and ways to fix the destruction comics may face. I liked the start McCloud made and explained all the different subjects he will be ellaborating on. This is a good reading because McCloud states the problem and begins introducing his discussion on ways to fix it.
Scott McCloud’s “Introduction: The Twelve Revolutions” he ex plains the function of comics and how they have revolved during his years in making comics. The purpose is to see comics as comics rather than picture books because they could reach their full potential and reach a certain goal of accomplishment. McCloud establishes that he does not just pin his hopes on one specific genre of power fantasies, autobiography, science fiction, or funny animals; he is taking comics for what they are and what they represent. McCloud states that he has never really become attached to one version of comics at all and felt like the comics were pieces of a huge puzzle that fit together. McCloud focuses on the potential of how comics could or should be. He explains that in every generation of artists an overinflated view of their own era and in his first 10 years of making comics was a undeniably exciting time. The sales of the comics were effected and then the innovative work was always comprised by a small slice of the industry, however when the pie shrank so did the slice if making money creating a problem for the creators of the comics. McCloud then explains that there are nine ideas that few objected too, and that many worked hard to achieve. The nine objectives dealt with the comics ability to shine with its creator showing of their ideas and the potential of their comics to the readers as well as society. The concept that new ideas and new readers are coming along puts a threat to the creators because thousands of people are attracted to different types of readings and ideas, and if the creator does not meet their standards or criteria then they have a good chance of failing. Comics have generally rarely been a product of a planned group effort because they usually begin with one vision of one or two distinct rebels growing as the other joins one at a time. The movement tends to produce deeper roots and last longer because they grow biologically. “Comics is one of a small handful of basic art forms and communication media” (McCloud 19) because they may never attain popular heights amongst readers to an image that does not have to described. Fundamentally, the world is vivid and memorable to the reader rather than what comics have to offer. McCloud sees a comic store as being a whole and not a last resort; when the comic store with sell nothing but comics without the need to sell trading cards and action figures. The superheroes of time will be represented to their full potential because the readers will not just walk into a comic books store and see the trading cards and action figures as a way to get them to come into the store. Finally, McCloud explains his twelve revolutions that don’t always overlap because the creators’ rights can benefit with few ambitions. McCloud believes the problem that most creators will have is not moving forward in the 21st century, but to expand outward.
I think the reading was very interesting because he talks about how the comics would change, should change and could change. Most comic creators would not take that change to most something different because of the new ideas and readers that are approaching. The twelve revolutions is a great way to break up what is going to be discussed, its’ like McCloud is dissecting comics in a new way so that readers could expand their minds. I think that the twelve revolutions could help people to understand the facts of comics and to make the creators think about taking chances regardless of the outcome because people will not know good ideas unless it is revealed to them.
16 March 2010
I Like this piece a lot because he’s not only showing his passion and how deep it is but he’s giving readers knowledge on the business side of comics while trying to instill hope and confidence in other writers. There are so many writers that have to give up their love for writing comics because the industry isn’t doing so well. I think if he follows this intro and gets deeper as the book goes on he will actually reach out and connect with a lot of other writers, but more importantly the fans and critics or comics.
15 March 2010
Okay, okay, I realize that a late start due to snow, on a workshop day, the morning after Daylight Savings begins is a recipe for disaster. But you guys really can't afford to fall behind--especially with your final draft due the day we return from Spring Break (so don't go takin' an extra day off!). So here's what you missed today.
Exercise #5 is due in class on Wednesday; you can pick up a copy hanging on my office door anytime today, tomorrow, or even Wednesday morning for you major slackers. Also, please read and blog on Scott McCloud's Introduction to "Reinventing Comics" on E-Reserves. There are two chapters listed there, so be sure to read the on titled "Introduction: The Twelve Revolutions." Also, if you still want me to look at your rough draft and return it with feedback, you need to get it to me very soon.
Have a good week, and I'll see you all Wednesday. And don't go takin' an early day off either!