23 February 2012

Comics as Comics Again!!!

Comics as Comics Again!!!
            Times have changed over the 90s and 80s and so have the looks on comic’s perspective. In the introduction of the twelve revolutions, Scott McCloud explains his purpose for comics to reach their full potential. Over the years, comics have had a rough break in trying to convince the public that they are more than just non-interesting or childlike.  In this chapter, McCloud is back to explain or demonstrate his purpose for comics again and where and why it could be better for the public’s eye again. Through the years comics book stores and companies have tried to fashion themselves a new image for marketing and even as they came up with ideas, it failed miserably due to the fact that it was not about comics anymore but more like collector items speculation which definitely came out of touch with the works content or even the simple principles of supply and demand. There may have also been problems with over achievement between artists and writers but it did not mean the ideas were good. As Scott McCloud explains more, there are twelve revolutions he sees that could or may change the perspective of comics over the years.
            The twelve revolutions are Comics as literature, Comics as art, Creators rights, Industry innovation, Public perception, Institutional scrutiny, Gender balance, Minority representation, Diversity of genre, Digital production, Digital delivery, and Digital comics. They describe how comics have literary and artistic value, that creators should possess adequate financial stake, improved public perception that shows progress, positive recognition, balance between the sexes and minority representation, improvements in the industry for the artist and consumer, genre diversity, production with digital technology, distribution of comics digitally, and evolution of comics in a digital environment. There is still much to understand with comics and as he keeps explaining, there will be change in comics but the idea of what it achieves will not change, so artists over time may have to accept the concept of its change but never forget its purpose.
            There will be a lot more he will have to say, but the breech for comics begins now. In Scott McCloud’s first book understanding comics, he explains that there are more to comic’s artistic work than what is just seen on paper, and in his second book he argues more with that point. There are many comic artists on the rise, and it’s tough to notice change in comics, but if this change is expressed than maybe more of the public will get involved again and ideas will flutter. I think Scott McCloud is on the right track in explaining revolution of the artist’s work and that it should be expressed through change, and embrace but to never forget the past mediums for it is just as important as new ideas.

4 comments:

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  2. Great Summary as you have touched all the topics talked about in the chapter. You've also mentioned all the 12 revolutions! I see a lot of response here however, avoid using the word "I". Just trying to save you from Mr V!!
    :D

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  3. Good call, Tsering!

    You're second paragraph is a little redundant concerning the 12 revolutions. I'd have also liked it if your relation between McCloud's two books was more direct.

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