The introduction of Scott McCloud’s Reinventing Comics offers a brief summary of comics’ condition over
the 1984-1994 period, and discusses the artist’s hopes for the evolution of the
medium in the years to come.
McCloud states that while comics artists often don’t share
the same objectives for their medium, 12 main goals are shared by the majority
of comics professionals, which he refers to as the Twelve Revolutions. These
goals are that comics should have literary and artistic value, creators should
possess adequate financial stake, improvements in the industry for both the
artist and consumer, an improved public perception that recognizes progress,
positive institutional recognition, balance between the sexes as well as
minority representation, genre diversity, production with digital technology,
distribution of comics digitally, and evolution of comics in digital form. From
1984-1994, comics were on the rise, with an increase in sales and even an
improved public image. During this period, several of the 12 revolutions
experienced some sort of growth. For instance, minority representation in the
medium experienced some progression as well as genre diversity, but change was
approaching slowly. Comics hit their peak during this time and then began their
unfortunate decline. McCloud describes
1994-1998 as a standstill period for comics, with many shops having to close
and many creators having to switch careers because the industry no longer
offered them the means to make a living.
McCloud maintains that although comics may never reach the
popularity of film, they are still important to “diversifying our perception of
our world.” Numerous modes of perceiving our world are necessary to better
understand it. Comics can’t fear change. Comics’ artists need to acknowledge
their medium’s past but they must also allow their work to evolve. McCloud uses the metaphor of a chess piece to
explain this concept; in order to take up a new location, the old one must
first be abandoned. Comics, however, do not need to move forward from their
current position, they need to grow from it! McCloud asserts that comics have
the potential to appeal to everyone, but they need to become a more diverse art
form, incorporating more genres and more styles than ever before in order to
achieve this.
One main point from McCloud’s first book, Understanding Comics, that the author
expands on is the idea that comics can be for anyone. More than ten years after the publication of
his first book, the author still maintains that comics can appeal to anyone.
However, he believes a few changes need to take place before this can be
achieved. He states that it is even more important now that comics artists
broaden the genres employed in comics, and they must also incorporate new
techniques and art styles. Comics need to be about more than superheroes! I
thought that McCloud’s chess metaphor was a really effective way of explaining
how he envisions how comics should evolve to begin realizing their potential. I
agree that comics’ artists shouldn’t completely forget their medium’s past, but
they also need to evolve to help their art mature and progress.
Excellent post!
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