25 February 2012
24 February 2012
Scott McCloud is extremely passionate about comics but is also great in making others not just interested but passionate about comics. Almost everyone in our freshman composition class is awed by the brilliant examples he gives and embeds a deep rotted seed for a desire to know more comics in us. And, yet again McCloud succeeds by publishing a second comic book called Reinventing Comics. The introductory chapter also titled, as “The Twelve Revolutions” is similar to the introduction he’d given in Understanding Comics, as he gives his audience a little background information about his childhood.
McCloud researches and digs into the main idea of comics and how they affect the American readers. In the passage of time he comes across many conflicting ideas, and tries his best to get them to a common ground. For example: In Chapter Two, Understanding Comics (page 48) he tries to combine and differentiate between two very important characteristics of comics- words and pictures. Similarly, the introduction to Reinventing Comics also shows him finding a common ground for the agreement of long-term goals and art form.
McCloud‘s concept of Twelve Revolutions takes his ideas into the very next stage as, the twelve ways of viewing comic’s shines an entirely new light on Comics. McCloud views almost our entire world as comics, making us aware of how we live our lives around and among comics. An important milestone for comics was during the period of ten years between 1984 to 1994 when comics were used in a broad way of conveying messages globally. A diverse genre also burst out, opposing the stereotypical superheroes comics. However the numbers reduce to a half in the mid-90’s, but ironically some of the brightest, talented and diverse cartoonists of the century were made. One of which also won the Pulitzer Prize a literature award (Maus: A Survivor’s Tale by Art Spiegeiman).
An analysis he makes after judging the history of comics and predicting about the future of comics is that only after establishing direct, meaningful exchange of ideas and experiences will the reader like the creators work. He wishes to see a time when comic book store’s will not only have superhero comics but a varied genre of comics book. By this his main purpose to widen the definition of comic books also broadens. If wide ranges of comic books are in stores then it will have a larger scope of customers from various discourse communities.
The last three revolutions are one of the most important for the future of comics as everything is digital nowadays. It is much more easier to create comics on a computer than to do it the original way. A vast media uses comics compared to other mediums, it has a broader audience. He closes the introductory chapter by giving us a map to his new book.
23 February 2012
Hard copies of comics are hard to come by because they do not make enough profit on their own and the majority of people no longer read purely for pleasure. What McCloud suggests is to give comics a new appeal. If comics were to strike a broader audience, diverse spectrum of styles and subject matter, as McCloud puts it, than perhaps people would look at comics as a past time worth returning to. Comics big problem is that they have only moved forward which leaves behind great work from the past and only a couple genres at a time to work with. McCloud suggests that instead of moving forward comics must move outward so as to intertwine the future, past and present and that will lead comics to better diversity and a better public perception. These twelve revolutions McCloud has given in turn gives comics twelve directions to grow.
I do believe that the time has come to give comics a fundamental change that will change the way they are thought about and visualized. Looking at present day comics, I don't think the way people percieve comics has changed very much, but comics have definitely been brought up to date with modern day technology. You can download hundreds of comic apps on an iPad/iPod/iPhone which makes them easier to find and search through which in turn helps comics,at the very least, start to be read by more people.
I think that comics can become popular again if they are promoted right. They should be promoted to try and reach new comic readers by adding more genras. It is iportant as not all people enjoy reading the same stuff, they all have their own genres they enjoy. I also agree with McCloud on his idea that comics can be used for academics. And I think most people would agree because it can make learing alot more easy and a lot less boring. I never imagined having to take a college class that revolves around comics but im glad I am because I think its more effective than having to write about something I cant relate to at all. I also belive that the reason why comics are not as popular as they once were is because of the new technology. Because of all the new technology people got away from reading and spent most of their free time watching movies and play video games.
During McCloud's generation from 1984-1994 every professional comic book written agreed on certain common grounds such as Comics as Literature, comics as art, Creators rights, Industry Innovation, public perception, Institutional scrutiny, Gender balance, Minority Representation, Diversity of genre. Which made it easier to compete with other comic writers and it made the success of a comic book more than likely possible because everyone standards were the same. McCloud now hopes for the new generation to look at the glass half full than half empty on expanding in the comic world.
The intro and understanding comics relate to one another by him simply wanting society to see the bigger picture on comics. He wants to make a point that comics should be highly respected by everyone and not just boys who like to read about superheroes. The two books differ from one another by McCloud seems to be putting more of his love and personal life with comics in the introduction. Then with Understanding Comics he is simply setting the readers up on the basics of comics of how they work, the background, closure and every space in between. Mainly Understanding comics set us up on how to understand the history of comics and prepares us to get a better grasp into the Introduction.
I feel the Introduction The Twelve Revolutions is a very one sided opinionated book on comics, very bias. Understanding comics is something I could relate to more because McCloud was more open to what others had to say, like in the beginning of his book he was taking what others would say about his creation of the definition of comics. In the end McCloud leaves it up to the reader whether they want to take in what he is saying and go with it. McCloud simply wants us to grow outward in the adventurous world of comics.
I think one of the things that are different between this books introduction and Understanding comics is that he does not directly give the reader an opinion. He is stating his opinion, explaining his view of comics, telling why he is writing this book, and what he wants out of writing this book. In the first book he left the door open to his reader to make their own opinions and even let the reader help decide what a comic is. I think this book sounds a little harder to read because of the big vocabulary. This book seems to be for a reader that is a fan of McCloud's last book and wants to hear more of what McCloud has to say bout comics.
The past couple of weeks we have been analyzing and pondering the many ideas that Scott McCloud presents in his very descriptive informational graphic novel “Understanding Comics; the Invisible Art”. As we move on towards bolder and broader ideas, Scott McCloud goes on to talk about the future of comics. This may be a broad subject to discuss, and believe me after reading 30 pages and made the assessment that this was very important, it's something that must be discussed if we wish to continue to enjoy comics. In the introduction, Scott McCloud divides the issues or rather the revolutions in to nine categories that present the issues which could endanger the livelihood of such a medium. These nine goals presented by Scott McCloud are intended to read through and restore the popularity of comics. This is only touching the subject on the very vague and superficial manner, and I will elaborate further on each of these subjects to give you an idea of what Scott McCloud is trying to reiterate to us.
First and foremost, cloud addresses the argument of comics and literature. This argument stems from the neglects and lack of educational interest by academia. When I say academia I mean teachers, professors, philosophers, and theorists about. More and more people returned her realize that comics can be utilized as an efficient median to present any sort of information not with artistic flair, but artistic guidance Then again can't come up with appeal to any audience, regardless of age, sex, gender. This idea leads me to another one of his topics, though not in order. His eighth standpoint deals with the issue of the mindless neglect to include main characters of another denomination other than Caucasian. I never noticed this and so I looked into the past Marvel comics that all seem to contain a very chiseled and each very white superhero. The only severe as I can recall of another culture or Black Panther and Iron Fists (and that comment is very recent). These ideas blend more and more as he discusses the limited appearance of women as main characters and comics, which has been overlooked for quite some time in my opinion.
Scott McCloud goes on to argue that comic's should be appreciated as part a useful educational medium as well as a habit-forming past time. Most people think there is no educational value to a comic book, but Scott argues that not only do comics show social issue, but can be altered and presented in a form of a historical media that can appeal to younger audience. This idea ties into his ninth philosophy about trading in abundance of different genres instead of limiting them to stories of super humans. He also tries to show his audiences that he switches the public's perception on comic books and we persists to buy more and more comics, we could not only learn more about it for our economy. These coalescing ideas blend perfectly together and you present issue that I've noticed in comics when I have read them in previous years. Scott McCloud's theory of bettering the world through comics and vice versa proves to be not only interesting but almost factual in a sense, though it’s not. It could be argued that there still is a fairly large audience that reads, works daily or that issues of minority and gender have nothing to do with the usefulness of comics as a medium, but I can't follow through with those arguments. After reading a fair selection of Scott McCloud's work, I has not only been persuaded of further fascinated in this form of expressions known as comics even more than I was before.
Considering McCloud’s natural love for comics, he has never been in the comic business just for the fame or the fortune. Most comic writers are in it for just the reason. Making a profit out of the action figures, memorabilia, or even putting that plastic bag over one of your comics to be sold in the comic book stores is the exact problem with this era. Anyone can do anything just to have a job; eventually someone or something will come by and take your place. For example, movies have been taking over. Without the love for comics by the artists, readers tend to lose their interest.
McCloud is one out of many writers who still hold this love for comics.McCloud then goes into how most comic artists had a common ground for long term goals for art form. These goals included comics as literature, comics as art, creator’s rights, industry innovation, public perception, institutional scrutiny, gender balance, minority representation, and diversity of genre. Despite many setbacks, 1984-1994 was definitely a time of progress shown. Through this time many lessons were learned, for example, the official scrutiny of academia turned increasingly to comics during that era.
Scott then began an argument about media and comics. All the technology that is available now is causing a huge problem for comics and the production value. Just because the television is booming now-a-days doesn’t mean comics need to become undercover. In fact, going back to how it starts with the comic writers, I bet there would be a huge difference if the writers were doing it out of love.
At the end of the day, the writers cannot be blamed for it all. We as readers should do a better job at purchasing comics and helping the comic world out. If we do a better job at this, maybe, just maybe, the world of comics can come back to life and become re-popular. McCloud gets his point a crossed clearly. The ins and outs of comics in the timeline of the past couple centuries have gone up and down drastically. Hopefully we can help change this for the brighter future of comics!
McCloud prompted to write another book, almost ten years later that had a different purpose then his first book, he begins with the Introduction:12 revelations, which talked about how he wants comics to reach their full potential, and he proposes how we might be able to make that happen. One example he uses, is to expand the genres of what comic book authors write about, he believes that they need to venture our from talking about just super heroes, because the audience is potentially limited. He believes comics are very similar to film, because comics and film both use time to create a better story, McCloud is very realistic and realizes that film will most likely always be more popular then comics, but he explains that comics can potentially be not that far behind the popularity of film.
In chapter three of Understanding Comics, McCloud explains all the different types of panel to panel transittions that create time. The difference between the two books is that McCloud is informing in the book Understanding Comics, where as in The Introduction to his next book, he talks about the importance of time, but he doesnt inform the audience the importance of panel to panel transition, instead he explains the importance of time to help the whole genre of comics to becoming more popular, so that comics can be as popular as they were in the mid 1990's.
In Reinventing Comics, there is a large focus on how comics can be appreciated and become more popular. In Understanding Comics, McCloud also wants comics to be appreciated. When McCloud and David Kunzle's perspectives on comics are compared, it is hard to tell whether they share the same views on the comic strips popularity. Kunzle says "of all the lively arts, the comic strip is the most despised, and with the expectation of movies, the most popular." McCloud says "comics may never attain the popular height of moving images." McCloud sounds as if the gratitude for comics is decreasing. We learn that McCloud and Kunzle both want comics to appreciated for their work. They don't want comics to be viewed low and want their works to be available to all different types of people and age groups, not just children. There is a different genre for everyone.
In writing this introduction McCloud differs greatly from his writing style in his first book, Understanding Comics. It seems that this book is written at a much higher intellectual level than that of his last book. Understanding Comics was written as a much easier read, with less text and less complications within the text.