02 October 2009
Gender Balance another issue that limited comics potential the reason because comics first began to entertain usually to white males. Of course according to McCloud if we begin to let minorities contribute there share into comics, comics would then sprout on to entertain other races besides white people. And Diversity in Genre is a complex matter. The reason is because when comics first came out superheros where the way to go with comics which of course later down on the road began to become slightly dull come now into the 21st century. Dont get me wrong that superhero comics are dull there awsome in my opinion. Its just since superheros and comics went hand in hand it became accociated with one another that even the idea of a superhero lead to comics or in thinking of comics it lead to thinking of superheros. With that said that is why it is difficult to expand into different genres because we know for a fact that superhero comics are the best overall and work well together. Like McCloud says its hard to expand outward when comics defined by the genre they are only existing thanks to superheroes. McCloud uses the idea that if comics as we knew it didnt exist and started anew, Comics would of then been accociated with romance or horror or westerns. But since we dont live in that kind of a world like that we accept with what we have or get to the point were comics might have to "re-invent the wheel" to be able soar into the league of higher arts. but thats might thought.... LONG ENOUGH?
The Twelve Revolutions by Scott McCloud talks about where comics are now and where they would like to be in the future. From 1994 to 1998 the demand of comics declined causing many comic book stores to close down. Scott McCloud hopes to turn the comic book medium around by introducing his idea on how comics can reach their full potential. He thinks comics can reach their full potential by focusing on these key components, which are comics as literature, comics as art, creators’ rights, industry innovation, public perception, Institutional scrutiny, gender balance, minority representation, diversity of genre, digital production, digital delivery, and digital comics. Scott McCloud’s solution for comics are for them to “grow outward” (22), instead of move forward. He means that he thinks comic artists should not lose sight of what they have already gained when they are working on other goals. Scott McCloud also thinks artists should create comics for a broader audience, which will help comics branch out into different genres.
I don’t really know what I think about this reading. It was a little boring, but it made me think of all the possibilities comics have in our society today. Our society has a broader view of life and therefore comics have a fighting chance for greatness or to reach their full potential. I feel like in today’s world anything is accepted. I don’t know why comics as a higher form of art wouldn’t be accepted too. I don’t think my generation has experienced prejudice like other generations before us, so I think we are a generation that is more open minded to trying new things and accepting new ideas.
In the old days only the rich were educated, books were few, paintings were a form of higher art, and miniatures were luxuries. When nursery rhymes came about they were intended for adults and had many sexual innuendos, but people would refer to them as children’s books because they thought of them as a lesser medium. I think they just didn’t want others to know that they found pleasure reading books with no serious literature. I think the history of our people being mostly uneducated is why comics were placed with the lesser mediums. I don’t really know…this is just what I was thinking about…
I thought that this reading was a little difficult to read. I thought that some points that he made were interesting, but other than that I thought it was boring. I thought that Understanding Comics was way more interesting and fun to read. It just seems like he goes on and on and on. I think he could definitely get to the point quicker to get his message across. But he did make me feel bad for comics because they had such high expectations and ended up not meeting them. I think that he's desperately trying to persuade more people to support comics because we control whether there is a future for it or not.
I thought it was pretty cool how McCloud kept himself the same as far as artwork in this book. I can also see how he has the opinion that as comics begin to reach their full potential, which they can and will, he himself will begin to reach his own. A lot of lessons were taught and learned by those in the comic industry as they have witnessed both the rises and peaks. This intro could have been a chapter in his old book, considering it discussed the same issue of comics not getting enough recognition and respect.
So McCloud basically states all that should be a part or piece of, "comics", which are the Twelve Revolutions." If this is done then Comics shoudl thrive and prosper again. However, McCloud says that getting Comics to become a thriving medium must be done a certain way. He says that Comics don't really need to chnage, but need to adapt and consume other ideas to create new genres. MCloud says this in, " The Challenge is not to move foward, but to grow outward.
I really liked this readign, it was kind of confusing, but for the most part i think i got a handle on it. I thought this reading was a lot easier comprehend then most of, "Understanding Comics." It also explained some things that i was left questioning about Understandign Comics. Such as a litttle bit more detail about the past o f Comics.
It seems like comics go through a cycle, raising and falling, reinvented and then is lost in what should happen next. Scott McCould describes nine important steps in comics. "One-Comics as Literature, Two-Comics as Art, Three-Creators' Rights, Four-Industry Innovation, Five-Public Perception, Six-Institutional Scrutiny, Seven-Gander Balance, Eight-Minority Representation, Nine-Diversity of Genre" (11). Over the years starting when comics were first issued there has been a huge progress in these areas through out decades.
There were many different types of artist's and writers, and all with different type of success. The ways they decided to write and put their art together was all very unique in some way. Many comic legends began their paths on a comic ladder only to find that there journey was cut a bit short and had to face the down fall.
Beginning in the 90's comics has been making its way back up into society. Instead of comics being just a simple thing, Scott McCloud hopes that comics can be appreciated for their compelling genres. Comics too, shall have there purpose in this world.
01 October 2009
In McCloud's "Introduction The Twelve Revolutions" was much different from the "Understanding Comics" book he had written before. So in this little section of his book I have been blown away by bore dumb. He talks about these nine revolutions that have not been used recently. The first is Comics as Literature, "That comics can yield a body of work worthy of study and meaningfully represent the life, times and world-view of its author"(McCloud 12). Second is Comics as Art, "That comics' formal artistic properties might be recognized as capable of achieving the same heights as forms like painting or sculpture"(McCloud 13). The third on is Creators' Rights, "That comics creators might gain more control over the fate of their creations and a fair financial stake in them" (McCloud 13). Fourth is Industry Innovation, "That the business of comics might be reinvented so as to better serve producer and consumer alike" (McCloud 13). The fifth was Public Perception, "That the public perception of comics could be improved to at least acknowledge the potential of the form and be prepared to recognize progress when it occurs" (McCloud 13). Sixth is Institutional Scrutiny, "That institutions of higher learning and the law could overcome popular prejudice and treat comics with even hands" (McCloud 13). The seventh one is Gender Balance, "That comics could appeal to more than just boys and be made by more than just men" (McCloud 13). The eighth one was Minority Representation, "That comics could appeal to and be made by more than just straight white upper-middle class males" (McCloud 13). Finally is Diversity of Genre, "That comics was capable of handling a wide variety of genres, not just adolescent power fantasies" (McCloud 13). McCloud from there just goes on by speaking about the history of comics and what people should be doing in order to not only make comics reach these revolutions. He talks about the new people looking for ideas and art that is different and that can be made to move the comics into the right world. McCloud finally talks about his last revolutions that are rather new. "Digital production: The creation of comics with digital tools. Digital Delivery: The distribution of comics in digital form. Digital Comics: The evolution of comics in a digital environment" (McCloud 22).
This to me was boring as a reader. In this one section he makes me not interested in reading this book. He named everything he was going to talk about in the book in rather to much detail. McCloud needed to save the definitions of these 12 revolutions for each section he was going to talk about them. By doing so McCloud has taken away the curiosity to find out what these revolutions mean. He could have written this whole section as a novel with no pictures what so ever and it would have had the same impact. It involved too much reading and not enough relative pictures to go with what he was saying. Half of the images were just random images that McCloud inserted in the background. I personally wasn't too impressed with what McCloud had done with this piece after reading his "Understanding Comics" book.
Another topic that McCloud talks about the goals that some comics always reach to achieve in the future. The first goal is that comics become more meaningful and have a story worthy of study. It's the fact that comics aren't considered literature, drives McCloud to explain how comics could eventually be in the same playing field as literature. Next comics need to be more artistic to bring in readers by the look of the panels. Some other ideas are the creator's rights to gain control in the comic and relay the message with a bigger kick. And industry innovation is the money part of this idea. Comics cant be writers if they have no money. Public perception of comics also needs to be raised. Comic books are not very popular now a days. McCloud has always wanted higher learning or the higher educated to look at comics with an even opinion. And comics need to have an appeal to not just men but also women. Last comics need to attract all minorities and create a more diverse genre of comics.
McCloud will never quit until his mission is accomplished. I found a flaw in McClouds introduction. In the beginning he says he is not in the comics business for the money. But in his ideas to make comics better, he says that more money needs to be brought in from the sales. It was hard to believe that money was of no concern to McCloud.
Even though comics had fallen off the popularity ladder, McCloud and other artists believed that comics still had nine things in common. The nine things that they had in common were: 1) Comics as Literature meaning that comics could be considered great works of art and could be studied to “represent the life, times and world-view of its author.” 2) Comics as Art meaning that comics could be considered like those of the great sculptors and paintings that everybody knows about. 3) Creators’ Rights meaning that those artists could stake more of a claim to their works and could receive a little bit more money and control on their works. 4) Industry Innovation which says that the producer and the reader may be able to “reinvent” comics so that the reader will be able to enjoy them more. 5) Public Perception which means that the readers may be able to look ahead to see where comics may be able to go in the future. 6) Institutional Scrutiny which means that “institutions of higher learning” may be able to get over their pre-conceived notion of comics and make them equal to any other literature. 7) Gender Balance meaning that comics should be able to get the attention of women as much as it does men. 8) Minority Representation means that comics should be able to appear to more than just the “white upper-middle class males.” Last but not least 9) Diversity of Genre meaning that comics should be able to be more than just superhero fantasies and actually be something that has to do with everyday life or even history.
With these nine ideas comics started to make a comeback and were beginning to get their sales back. New artists came about by the beginning of the 90s and were really striking new ground. There was still a small problem, there were still only about two to three dominant styles that were being produced at any given moment. McCloud says that “to reach its [comics] full potential, both as an art form and as a market, comics must expand its territory, plunging into many areas at once and not losing sight of past gains as it chases present goals.” McCloud hopes that comics will come alive again and that comic retailers will be able to have a reason to sell comics to the public and that comics will hopefully have a boost in sales once again.
This reading is interesting because McCloud makes some good points and tells more of the comics sad tale. It actually makes me want to read more comics to get them back on the map. I have never really been a fan of comics and really had no true desire to get into them. But learning about the nine ideas that McCloud has and the ability that comics have to grow and expand to new levels really makes me interested in what they could become.
In the Twelve Revolutions by Scott McCloud he takes about how much he love comics and how he wants them to succeed in our world today. But it's sad because comics are no longer the hot thing in the market. Comic stores have gone out of business and comic creators' can no longer make a living off of comics alone.
Comic creators came up this nine things that maybe can hopefully help comics succeed. They are: 1. Seeing comics as Literature. 2. Comics as an art. 3. Creators' rights. 4. Industries Innovation. 5. Public Perception. 6. Industrial Scrutiny. 7. Gender Balance. 8. Minority Representation. 9. Diversity of Genre. These nine things helped comics progress. And some progress showed in other areas as well. Such as Seriousness, depth, and formal complexities.
Comics have faced many threats many of which include. The threat of losing talented writers, and the loss of readers. Scott McCloud says "Fortunately the story of comics in America is one of constant innovation. Whatever the state of comics at the centuries end. I'm betting that the next generation wont rest until they've reinvented the medium and the industries from top to bottom." They did this by including comics in new papers and adding comics to political views.
He ends the chapter explaining that there are twelve revolutions of comics all including the computer. He talks about how these twelve revolutions will hopefully help comics expand outward.
I found this reading very intresting. I found it sad. I felt that comics went into the hole and they are strill struggling to climb out of that hole. I found myself wanting to contribute to the world of comics, so that maybe they could be successful again.
30 September 2009
In class today when I heard, “HOMEWORK! Read & blog about Scott McCloud’s…anything after this point was nothing but incomprehensible sounds because my life pretty much came to a halt… see ya Friday,” my mind filled with hatred. I was pretty disappointed when I heard his name. I don’t have anything against McCloud personally, but I knew I had to read his tangents all over again and completely confuse myself while thinking McCloud is stupid. Meanwhile, it’s actually my fault I don’t understand him. Anyway, I nearly regretted opening the file to read the first chapter, Introduction: The Twelve Revolutions. Of course, though, I came around and managed to read, yet again, Scott McCloud’s theories.
This time, in McCloud’s second book “Reinventing Comics,” a completely different point is being made. Chapter one says comics are beginning to fade away. Due to preconception that comics are only about heroes and funny cartoons, McCloud suggests that comic artists and writers need to find a new medium where they can show off their original ideas. However, in order to do so, current and future generations need to step outside the norm and initiate innovative ideas in order to get comics out of the rut. Areas necessary for improvement are: comics as literature and art, creators’ rights, industry innovation, public perception, institutional scrutiny, gender balance, minority representation, and last, but not least, diversity of genre.Symbolically, McCloud uses a picture of two eyes, one closed and the other open, to symbolize how comic creators and readers need to open both of their eyes. Not only did comics stop at a certain point in uncovering the roots, but no has tried to dig further, which is the problem according to McCloud. Comics need to broaden in order to fulfill its audience or else there isn’t a chance comics will have a status any longer. Thus, once comics is reinvented we will be seeing the whole picture, and both of our eyes will be open. It’s a matter of communication, new ideas and forms for comics to expand. Regardless of what position we’re in, we find a way to make our point and pass the status-quo as McCloud states (16). Cleverly said and presented, McCloud is clear that comics need a new future. Although, getting there is the problem, luckily McCloud is here to save us with his theories about a reconstruction of comics.