22 February 2012

Bring Comics to the 21st CENTURY!

      In reading the Introduction: The Twelve Revolutions, Scott McCloud begins off  with a brief biography of himself and his art, along with bringing up a situation that has been developing since the 90’s: how comic artists are vanishing. He begins to wondering if it is a phase or is it permanent. McCloud then starts his chapter with how through the years comics have fluctuated went from the greatest things ever, to becoming unappealing and a lost art.
      McCloud is worried because most comic artists are in the business so they can use this as a steppingstone to movies or television. To make money through the memorabilia such as cards and action figures or just because of how much they will be worth in ten years, which would explain why comics are becoming obsolete now-a-days, is because of the new technology that has being developed and them being turned into movies, But the real focus is how most comic artists lost the true since of love for the comic books. Unlike McCloud who wants comics to strive and not have them put on the shelf or on the screen, he wants them to remain genuine and doesn’t want the art of comics to be lost.
      McCloud then goes into how all versions of comics are pieces of the puzzle. Most people only stick to one comic when reading them, but if you broaden your limits of comics you can look at what comics really have to offer. In the Eighties, it was thought that comics were going to come together in a big way. From the years of 1984 to 1994 comics seemed to be great and the business was booming. But in the year of 1994 comics reached its peak, Then "from 1994 to 1998 a greater portion of comic book retailers were shut down" (page 10) according to McCloud.
      McCloud continues on with his chapter, going into the nine things of comics professionals have agreed to and have been continuously developing over the years. One: Comics are Literature, Two: Comics are Art, Three: Creators Rights, Four: Industry innovation Five: Public Perception, Six: Intuitional Scrutiny, Seven: Gender Balance, Eight: Minority Representation, Nine: Diversity of Genre.
      McCloud then begins an argument between media and Comics. Just because we have video games and television and all this technology doesn’t mean comics have to go and become extinct. They are a great art that can be savored for everyone and continuously passed down. They don’t need to become obsolete.
      But if you think about it, if he is worried about comics becoming obsolete, we can do what we did to books to comics. We can make them so they can be uploaded so we can purchase them online or on our kindles or Ipads, to continue with the growth of our technological generation. And they won’t completely vanish anymore, and perhaps even then the comic area will begin to accelerate once again.


  1. This is a good summary and I agree that the point McCloud was trying to get across was how the 21st century has lost its grasp of comics. This is similar to the point I was trying to make how WE have to change this.

  2. I liked your thorough summary and I agree that comics need to transition into our technologically advanced generation, but I like it is also key that they keep their original image. By that I mean the tshirts and action figures and so on cause I think that all goes along with their image and is a vital part to their future success.

    1. But isn't that merchandising part of the reason for the 90s comics crash?

  3. You're making some great points, McKenna. But how does this chapter relate to another text we've read?